![]() ![]() The changing name function loses the Focus so it's this function is still a work in progress.We have added an dds for testing purposes.We have added the png of Lenna for testing purposes.We have added on top of the inspector a Delete button that will delte the Game Object, when deleting a Game Object it will also delete all his children.There is an option in the Menu Bar inside Edit to change the Engine Theme.On the inspector we can change the name of any Game Object independently.If you move a Game Object the father will move all the children, but when selecting a children and moving him it will move/rotate/Scale independently of the father.F: Focus the camera on the slected Game Object.Shift + (WASD): move camera postion faster.WASD buttons: move camera postion, forward, bacward and sideways.Shift + left click: Focus the camera on the selected Game Object and rotate on it's orbit.Mouse wheel: to move forward and backwards the camera.The engine supports drag and drop of files like fbx, png and dds textures. The material component you can change the texture of the Game Object for the checkers texture and also see the name the texture and it's width and height.On the component mesh you can display the Normals faces from de object.In the transform component you can modify a Game Objects Scale, Position and Rotation.When a Game Object is selected in the Hierarchy you can see their multiple components and you can also modify them using the mouse or the keyboard. Hardwere: Shows info like the system Ram, the graphic card name, the number of cores, all info related to hardware.Input: Shows all the input from the keyboard or the mouse.Window: change the width, height, Brightness and let enable or disable multiple options from the window. ![]() Application: change name of the app, max of fps and has a graph of the current fps.When we open the Configuration menu it appears below the Inspector, with multiple sub menus to change some aspects from the Engine: Help submenu that has multiple options and information about the engine and the students.The window sub menu let you to turn on/off editor windows.Edit submenu where you can change the theme of the Editor or open the Configuration menu.Open the GameObjects menu to create Primitives shapes.There is a Main menu bar in the top side with multiple sub menus, which allows you to: The console window on the bottom side outputs information about the imported files and textures. On the Inspector when a Game Object is selected you can delete it using the first button on top of the inspector, you can also change the name of the selected Game Object on the Inspector. On the left side there's the Hierarchy window where you can see the Game Objects with their correspondent childs, when clicking one the Inspector on the right side will show you the selected Game Object components. Link to the github page of the project: Team Members This version of the engine works as a Geometry Viewer that suports drag and drop texture. This is a university project of the 3rd year of the career of GDD(video Game Design and Development)from the CITM ( ), made by two students in Terrassa(Spain), were we made a 3D Game Engine in C++.
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